

//==================================================================================================

// Configuration properties

//==================================================================================================

TransMenu.spacerGif = "templates/alsarayaresort/images/spacer.gif";                     // path to a transparent spacer gif

TransMenu.dingbatOn = "templates/alsarayaresort/images/spacer.gif";            // path to the active sub menu dingbat

TransMenu.dingbatOff = "templates/alsarayaresort/images/spacer.gif";          // path to the inactive sub menu dingbat

TransMenu.dingbatSize = 1;                            // size of the dingbat (square shape assumed)

TransMenu.menuPadding = 4;                             // padding between menu border and items grid

TransMenu.itemPadding = 2;                             // additional padding around each item

TransMenu.shadowSize = 2;                              // size of shadow under menu

TransMenu.shadowOffset = 3;                            // distance shadow should be offset from leading edge

TransMenu.shadowColor = "#888";                        // color of shadow (transparency is set in CSS)

TransMenu.shadowPng = "templates/alsarayaresort/images/spacer.gif";               // a PNG graphic to serve as the shadow for mac IE5

TransMenu.backgroundColor = "#38587F";                   // color of the background (transparency set in CSS)

TransMenu.backgroundPng = "templates/alsarayaresort/images/spacer.gif";          // a PNG graphic to server as the background for mac IE5

TransMenu.hideDelay = 1000;                            // number of milliseconds to wait before hiding a menu

TransMenu.slideTime = 400;                             // number of milliseconds it takes to open and close a menu





//==================================================================================================

// Internal use properties

//==================================================================================================

TransMenu.reference = {topLeft:1,topRight:2,bottomLeft:3,bottomRight:4};

TransMenu.direction = {down:1,right:2};

TransMenu.registry = [];

TransMenu._maxZ = 100;



//==================================================================================================

// Static methods

//==================================================================================================

// supporting win ie5+, mac ie5.1+ and gecko >= mozilla 1.0

TransMenu.isSupported = function() {

        var ua = navigator.userAgent.toLowerCase();

		var pf = navigator.platform.toLowerCase();

        var an = navigator.appName;

        var r = false;



        if (ua.indexOf("gecko") > -1 && navigator.productSub >= 20020605) r = true; // gecko >= moz 1.0

        else if (an == "Microsoft Internet Explorer") {

                if (document.getElementById) { // ie5.1+ mac,win

                        if (pf.indexOf("mac") == 0) {

							r = /msie (\d(.\d*)?)/.test(ua) && Number(RegExp.$1) >= 5.1;

						}

						else r = true;

                }

        }



        return r;

}



// call this in onload once menus have been created

TransMenu.initialize = function() {

        for (var i = 0, menu = null; menu = this.registry[i]; i++) {

                menu.initialize();

        }

}



// call this in document body to write out menu html

TransMenu.renderAll = function() {

        var aMenuHtml = [];

        for (var i = 0, menu = null; menu = this.registry[i]; i++) {

                aMenuHtml[i] = menu.toString();

        }

        document.write(aMenuHtml.join(""));

}



//==================================================================================================

// TransMenu constructor (only called internally)

//==================================================================================================

// oActuator            : The thing that causes the menu to be shown when it is mousedover. Either a

//                        reference to an HTML element, or a TransMenuItem from an existing menu.

// iDirection           : The direction to slide out. One of TransMenu.direction.

// iLeft                : Left pixel offset of menu from actuator

// iTop                 : Top pixel offset of menu from actuator

// iReferencePoint      : Corner of actuator to measure from. One of TransMenu.referencePoint.

// parentMenuSet        : Menuset this menu will be added to.

//==================================================================================================

function TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, parentMenuSet) {

        // public methods

        this.addItem = addItem;

        this.addMenu = addMenu;

        this.toString = toString;

        this.initialize = initialize;

        this.isOpen = false;

        this.show = show;

        this.hide = hide;

        this.items = [];



        // events

        this.onactivate = new Function();       // when the menu starts to slide open

        this.ondeactivate = new Function();     // when the menu finishes sliding closed

        this.onmouseover = new Function();      // when the menu has been moused over

        this.onqueue = new Function();          // hack .. when the menu sets a timer to be closed a little while in the future

		this.ondequeue = new Function();



        // initialization

        this.index = TransMenu.registry.length;

        TransMenu.registry[this.index] = this;



        var id = "TransMenu" + this.index;

        var contentHeight = null;

        var contentWidth = null;

        var childMenuSet = null;

        var animating = false;

        var childMenus = [];

        var slideAccel = -1;

        var elmCache = null;

        var ready = false;

        var _this = this;

        var a = null;

		

		// this variable can be used to reverse the menu direction

		//var mDir = "left";

        var pos = iDirection == TransMenu.direction.down ? "top" : "left";

        

        var pos1 = iDirection == TransMenu.direction.down ? "top" : "right";

        var pos2 = iDirection == TransMenu.direction.down ? "top" : "left";



        var dim = null;



        // private and public method implimentations

        function addItem(sText, sUrl) {

                var item = new TransMenuItem(sText, sUrl, this);

                item._index = this.items.length;

                this.items[item._index] = item;

        }



        function addMenu(oMenuItem) {
                if (!oMenuItem.parentMenu == this) throw new Error("Cannot add a menu here");
                if (childMenuSet == null) childMenuSet = new TransMenuSet(TransMenu.direction.right, -5, 2, TransMenu.reference.topRight);
                var m = childMenuSet.addMenu(oMenuItem);
                childMenus[oMenuItem._index] = m;
                m.onmouseover = child_mouseover;
                m.ondeactivate = child_deactivate;
                m.onqueue = child_queue;
				m.ondequeue = child_dequeue;
                return m;
        }
        function initialize() {
                initCache();
                initEvents();
                initSize();
                ready = true;
        }
        function show() {

                //dbg_dump("show");

                if (ready) {

                        _this.isOpen = true;

                        animating = true;

                        setContainerPos();

                        

                        elmCache["clip"].style.visibility = "visible";                        

                        elmCache["clip"].style.zIndex = TransMenu._maxZ++;
                        slideStart();
                        _this.onactivate();
						WCH.Apply(elmCache["clip"].id);
                 }
        }
        function hide() {
                if (ready) {
                        _this.isOpen = false;
                        animating = true;
                        for (var i = 0, item = null; item = elmCache.item[i]; i++) 
                                dehighlight(item);
                        if (childMenuSet) childMenuSet.hide();
                        slideStart();
                        _this.ondeactivate();
                        WCH.Discard(elmCache["clip"].id);
                }
        }



        function setContainerPos() {

                var sub = oActuator.constructor == TransMenuItem; 

                var act = sub ? oActuator.parentMenu.elmCache["item"][oActuator._index] : oActuator; 

                var el = act;

                

                var x = 0;

                var y = 0;



                var minX = 0;

				var maxX = (window.innerWidth ? window.innerWidth + window.scrollX : document.body.clientWidth + document.body.scrollLeft) - parseInt(elmCache["clip"].style.width);

				var minY = 0;

				var maxY = (window.innerHeight ? window.innerHeight + window.scrollY : document.body.clientHeight + document.body.scrollTop) - parseInt(elmCache["clip"].style.height);



                // add up all offsets... subtract any scroll offset

                while (sub ? el.parentNode.className.indexOf("transMenu") == -1 : el.offsetParent) {

                        x += el.offsetLeft;

                        y += el.offsetTop;



                        if (el.scrollLeft) x -= el.scrollLeft;

                        if (el.scrollTop) y -= el.scrollTop;

                        

                        el = el.offsetParent;

                }



                if (oActuator.constructor == TransMenuItem) {

                        x += parseInt(el.parentNode.style.left);

                        y += parseInt(el.parentNode.style.top);

                }

				

				var theRight = parseInt(document.body.clientWidth - el.parentNode.offsetLeft);



                switch (iReferencePoint) {

                        case TransMenu.reference.topLeft:

                                break;

                        case TransMenu.reference.topRight:

						

						//alert(parseInt(elmCache["clip"].style.width)+70);

						

								if(theRight<parseInt(elmCache["clip"].style.width)+70){								

									x -= parseInt(elmCache["clip"].style.width);																		

									x+=8;

									//pos=pos1;	

																									

                                }else{

									x += act.offsetWidth;

                                }                                

                                

                                break;

                        case TransMenu.reference.bottomLeft:

                                y += act.offsetHeight;

                                break;

                        case TransMenu.reference.bottomRight:

                                x += act.offsetWidth;

                                y += act.offsetHeight;

                                break;

                }

                

                x += iLeft;

                y += iTop;



                x = Math.max(Math.min(x, maxX), minX);

                y = Math.max(Math.min(y, maxY), minY);



                elmCache["clip"].style.left = x + "px";

                elmCache["clip"].style.top = y + "px";

        }



        function slideStart() {

                var x0;

                var x1;

                

                x0 = parseInt(elmCache["content"].style[pos]);

                x1 = _this.isOpen ? 0 : -dim;                

                



                if (a != null) a.stop();

                a = new Accelimation(x0, x1, TransMenu.slideTime, slideAccel);



                a.onframe = slideFrame;

                a.onend = slideEnd;

                a.start();

        }



        function slideFrame(x) {

				//pos=pos1;

				//alert(pos);

                elmCache["content"].style[pos] = x + "px";               

        }



        function slideEnd() {

                if (!_this.isOpen) elmCache["clip"].style.visibility = "hidden";

                animating = false;

        }



        function initSize() {

                // everything is based off the size of the items table...

                var ow = elmCache["items"].offsetWidth;

                var oh = elmCache["items"].offsetHeight;

                var ua = navigator.userAgent.toLowerCase();



                // clipping container should be ow/oh + the size of the shadow

                elmCache["clip"].style.width = ow + TransMenu.shadowSize +  2 + "px";

                elmCache["clip"].style.height = oh + TransMenu.shadowSize + 2 + "px";



                // same with content...

                elmCache["content"].style.width = ow + TransMenu.shadowSize + "px";

                elmCache["content"].style.height = oh + TransMenu.shadowSize + "px";



                contentHeight = oh + TransMenu.shadowSize;

                contentWidth = ow + TransMenu.shadowSize;

                

                dim = iDirection == TransMenu.direction.down ? contentHeight : contentWidth;



                // set initially closed

                // here we go



//alert(theRight);

//alert(elmCache["content"].innerHTML + "\n" + elmCache["content"].offsetWidth);



// KOFTAAAAAAAAAAA

if((elmCache["content"].offsetWidth == 159)||(elmCache["content"].offsetWidth == 137)){

pos=pos1;

}else{

pos=pos2;

}









				elmCache["content"].style[pos] = -dim - TransMenu.shadowSize + "px";

				                

                elmCache["clip"].style.visibility = "hidden";



                // if *not* mac/ie 5

                if (ua.indexOf("mac") == -1 || ua.indexOf("gecko") > -1) {

                        // set background div to offset size

                        elmCache["background"].style.width = ow + "px";

                        elmCache["background"].style.height = oh + "px";

                        elmCache["background"].style.backgroundColor = TransMenu.backgroundColor;



                        // shadow left starts at offset left and is offsetHeight pixels high

                        elmCache["shadowRight"].style.left = ow + "px";

                        elmCache["shadowRight"].style.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize) + "px";

                        elmCache["shadowRight"].style.backgroundColor = TransMenu.shadowColor;



                        // shadow bottom starts at offset height and is offsetWidth - shadowOffset 

                        // pixels wide (we don't want the bottom and right shadows to overlap or we 

                        // get an extra bright bottom-right corner)

                        elmCache["shadowBottom"].style.top = oh + "px";

                        elmCache["shadowBottom"].style.width = ow - TransMenu.shadowOffset + "px";

                        elmCache["shadowBottom"].style.backgroundColor = TransMenu.shadowColor;

                }

                // mac ie is a little different because we use a PNG for the transparency

                else {

                        // set background div to offset size

                        elmCache["background"].firstChild.src = TransMenu.backgroundPng;

                        elmCache["background"].firstChild.width = ow;

                        elmCache["background"].firstChild.height = oh;



                        // shadow left starts at offset left and is offsetHeight pixels high

                        elmCache["shadowRight"].firstChild.src = TransMenu.shadowPng;

                        elmCache["shadowRight"].style.left = ow + "px";

                        elmCache["shadowRight"].firstChild.width = TransMenu.shadowSize;

                        elmCache["shadowRight"].firstChild.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize);



                        // shadow bottom starts at offset height and is offsetWidth - shadowOffset 

                        // pixels wide (we don't want the bottom and right shadows to overlap or we 

                        // get an extra bright bottom-right corner)

                        elmCache["shadowBottom"].firstChild.src = TransMenu.shadowPng;

                        elmCache["shadowBottom"].style.top = oh + "px";

                        elmCache["shadowBottom"].firstChild.height = TransMenu.shadowSize;

                        elmCache["shadowBottom"].firstChild.width = ow - TransMenu.shadowOffset;

                }

        }

        

        function initCache() {

                var menu = document.getElementById(id);

                var all = menu.all ? menu.all : menu.getElementsByTagName("*"); // IE/win doesn't support * syntax, but does have the document.all thing



                elmCache = {};

                elmCache["clip"] = menu;

                elmCache["item"] = [];

                

                for (var i = 0, elm = null; elm = all[i]; i++) {

                        switch (elm.className) {

                                case "items":

                                case "content":

                                case "background":

                                case "shadowRight":

                                case "shadowBottom":

                                        elmCache[elm.className] = elm;

                                        break;

                                case "item":

                                        elm._index = elmCache["item"].length;

                                        elmCache["item"][elm._index] = elm;

                                        break;

                        }

                }



                // hack!

                _this.elmCache = elmCache;

        }



        function initEvents() {

                // hook item mouseover

                for (var i = 0, item = null; item = elmCache.item[i]; i++) {

                        item.onmouseover = item_mouseover;

                        item.onmouseout = item_mouseout;

                        item.onclick = item_click;

                }



                // hook actuation

                if (typeof oActuator.tagName != "undefined") {

                        oActuator.onmouseover = actuator_mouseover;

                        oActuator.onmouseout = actuator_mouseout;

                }



                // hook menu mouseover

                elmCache["content"].onmouseover = content_mouseover;

                elmCache["content"].onmouseout = content_mouseout;

        }



        function highlight(oRow) {

                oRow.className = "item hover";

                if (childMenus[oRow._index]) 

                        oRow.lastChild.firstChild.src = TransMenu.dingbatOn;

        }



        function dehighlight(oRow) {

				

                oRow.className = "item";

               

                if (childMenus[oRow._index]) 

                        oRow.lastChild.firstChild.src = TransMenu.dingbatOff;

        }



        function item_mouseover() {

                if (!animating) {

                        highlight(this);

						

                        if (childMenus[this._index]) 

                                childMenuSet.showMenu(childMenus[this._index]);

                        else if (childMenuSet) childMenuSet.hide();

                }

        }



        function item_mouseout() {

                if (!animating) {

                        if (childMenus[this._index])

                                childMenuSet.hideMenu(childMenus[this._index]);

                        else    // otherwise child_deactivate will do this

                                dehighlight(this);

                                

                }

        }



        function item_click() {

                if (!animating) {

                        if (_this.items[this._index].url) 

                                location.href = _this.items[this._index].url;

                }

        }



        function actuator_mouseover() {

                parentMenuSet.showMenu(_this);

        }



        function actuator_mouseout() {

                parentMenuSet.hideMenu(_this);

        }



        function content_mouseover() {

                if (!animating) {

                        parentMenuSet.showMenu(_this);

                        _this.onmouseover();

                }

        }



        function content_mouseout() {

                if (!animating) {

                        parentMenuSet.hideMenu(_this);

                }

        }



        function child_mouseover() {

                if (!animating) {

                        parentMenuSet.showMenu(_this);

                }

              

        }



        function child_deactivate() {

                for (var i = 0; i < childMenus.length; i++) {

                        

                        if (childMenus[i] == this) {

                                dehighlight(elmCache["item"][i]);

                                break;

                        }

                }

        }



        function child_queue() {

                parentMenuSet.hideMenu(_this);

        }



		function child_dequeue() {

				parentMenuSet.showMenu(_this);

		}



        function toString() {

                var aHtml = [];

                var sClassName = "transMenu" + (oActuator.constructor != TransMenuItem ? " top" : "");



                for (var i = 0, item = null; item = this.items[i]; i++) {

                        aHtml[i] = item.toString(childMenus[i]);

                }



                return '<div  id="' + id + '" class="' + sClassName + '">' + 

                        '<div class="content"><table   border="0"  class="items" cellpadding="0" cellspacing="0">' + 

                        '<tr><td colspan="2"><img src="' + TransMenu.spacerGif + '" width="1" height="' + TransMenu.menuPadding + '"></td></tr>' + 

                        aHtml.join('') + 

                        '<tr><td colspan="2"><img src="' + TransMenu.spacerGif + '" width="1" height="' + TransMenu.menuPadding + '"></td></tr></table>' + 

                        '<div class="shadowBottom"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + 

                        '<div class="shadowRight"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + 

		        '<div class="background"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + 

	                '</div></div>';

        }

}





//==================================================================================================

// TransMenuSet

//==================================================================================================

// iDirection           : The direction to slide out. One of TransMenu.direction.

// iLeft                : Left pixel offset of menus from actuator

// iTop                 : Top pixel offset of menus from actuator

// iReferencePoint      : Corner of actuator to measure from. One of TransMenu.referencePoint.

//==================================================================================================

TransMenuSet.registry = [];



function TransMenuSet(iDirection, iLeft, iTop, iReferencePoint) {

        // public methods

        this.addMenu = addMenu;

        this.showMenu = showMenu;

        this.hideMenu = hideMenu;

        this.hide = hide;

        this.hideCurrent = hideCurrent;



        // initialization

        var menus = [];

        var _this = this;

        var current = null;



        this.index = TransMenuSet.registry.length;

        TransMenuSet.registry[this.index] = this;



        // method implimentations...

        function addMenu(oActuator) {

                var m = new TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, this);

                menus[menus.length] = m;

                return m;

        }



        function showMenu(oMenu) {

                if (oMenu != current) {

                        // close currently open menu

                        if (current != null) hide(current);        



                        // set current menu to this one

                        current = oMenu;



                        // if this menu is closed, open it

                        oMenu.show();

                }

                else {

                        // hide pending calls to close this menu

                        cancelHide(oMenu);

                }

        }



        function hideMenu(oMenu) {

                //dbg_dump("hideMenu a " + oMenu.index);

                if (current == oMenu && oMenu.isOpen) {

                        //dbg_dump("hideMenu b " + oMenu.index);

                        if (!oMenu.hideTimer) scheduleHide(oMenu);

                }

        }



        function scheduleHide(oMenu) {

                //dbg_dump("scheduleHide " + oMenu.index);

                oMenu.onqueue();

                oMenu.hideTimer = window.setTimeout("TransMenuSet.registry[" + _this.index + "].hide(TransMenu.registry[" + oMenu.index + "])", TransMenu.hideDelay);

        }



        function cancelHide(oMenu) {

                //dbg_dump("cancelHide " + oMenu.index);

                if (oMenu.hideTimer) {

						oMenu.ondequeue();

                        window.clearTimeout(oMenu.hideTimer);

                        oMenu.hideTimer = null;

                }

        }



        function hide(oMenu) {   

                if (!oMenu && current) oMenu = current;



                if (oMenu && current == oMenu && oMenu.isOpen) {

                        hideCurrent();

						

                       /*

                        for (var j = 1; j < 100; j++) {

							if ('TransMenu'+ j)

							{

								

								WCH.Discard('TransMenu'+ j);

							}

                        }

                        */

                }

        }



        function hideCurrent() {

				if (null != current) {

					cancelHide(current);

					current.hideTimer = null;

					current.hide();

					current = null;

				}

        }

}



//==================================================================================================

// TransMenuItem (internal)

// represents an item in a dropdown

//==================================================================================================

// sText        : The item display text

// sUrl         : URL to load when the item is clicked

// oParent      : Menu this item is a part of

//==================================================================================================

function TransMenuItem(sText, sUrl, oParent) {

        this.toString = toString;

        this.text = sText;

        this.url = sUrl;

        this.parentMenu = oParent;
        function toString(bDingbat) {

                var sDingbat = bDingbat ? TransMenu.dingbatOff : TransMenu.spacerGif;

                var iEdgePadding = TransMenu.itemPadding + TransMenu.menuPadding;

                var sPaddingLeft = "padding:" + TransMenu.itemPadding + "px; padding-left:" + iEdgePadding + "px;"

                var sPaddingRight = "padding:" + TransMenu.itemPadding + "px; padding-right:" + iEdgePadding + "px;"



                return '<tr class="item" ><td style="font-size:10px;' + sPaddingLeft + '" height="19"  nowrap style="padding-left:5px;">' + 

                        sText + '</td><td width="14" style="' + sPaddingRight + '">' + 

                        '<!--<img src="' + sDingbat + '" width="12" height="12">--></td></tr>';

        }

}













//=====================================================================

// Accel[erated] [an]imation object

// change a property of an object over time in an accelerated fashion

//=====================================================================

// obj  : reference to the object whose property you'd like to animate

// prop : property you would like to change eg: "left"

// to   : final value of prop

// time : time the animation should take to run

// zip	: optional. specify the zippiness of the acceleration. pick a 

//		  number between -1 and 1 where -1 is full decelerated, 1 is 

//		  full accelerated, and 0 is linear (no acceleration). default

//		  is 0.

// unit	: optional. specify the units for use with prop. default is 

//		  "px".

//=====================================================================

// bezier functions lifted from the lib_animation.js file in the 

// 13th Parallel API. www.13thparallel.org

//=====================================================================



function Accelimation(from, to, time, zip) {

	if (typeof zip  == "undefined") zip  = 0;

	if (typeof unit == "undefined") unit = "px";



        this.x0         = from;

        this.x1		= to;

	this.dt		= time;

	this.zip	= -zip;

	this.unit	= unit;

	this.timer	= null;

	this.onend	= new Function();

        this.onframe    = new Function();

        

}







//=====================================================================

// public methods

//=====================================================================



// after you create an accelimation, you call this to start it-a runnin'

Accelimation.prototype.start = function() {

	this.t0 = new Date().getTime();

	this.t1 = this.t0 + this.dt;

	var dx	= this.x1 - this.x0;

	this.c1 = this.x0 + ((1 + this.zip) * dx / 3);

	this.c2 = this.x0 + ((2 + this.zip) * dx / 3);

	Accelimation._add(this);

}



// and if you need to stop it early for some reason...

Accelimation.prototype.stop = function() {

	Accelimation._remove(this);

}







//=====================================================================

// private methods

//=====================================================================



// paints one frame. gets called by Accelimation._paintAll.

Accelimation.prototype._paint = function(time) {

	if (time < this.t1) {

		var elapsed = time - this.t0;

	        this.onframe(Accelimation._getBezier(elapsed/this.dt,this.x0,this.x1,this.c1,this.c2));

        }

	else this._end();

}



// ends the animation

Accelimation.prototype._end = function() {

	Accelimation._remove(this);

        this.onframe(this.x1);

	this.onend();

}









//=====================================================================

// static methods (all private)

//=====================================================================



// add a function to the list of ones to call periodically

Accelimation._add = function(o) {

	var index = this.instances.length;

	this.instances[index] = o;

	// if this is the first one, start the engine

	if (this.instances.length == 1) {

		this.timerID = window.setInterval("Accelimation._paintAll()", this.targetRes);

	}

}



// remove a function from the list

Accelimation._remove = function(o) {

	for (var i = 0; i < this.instances.length; i++) {

		if (o == this.instances[i]) {

			this.instances = this.instances.slice(0,i).concat( this.instances.slice(i+1) );

			break;

		}

	}

	// if that was the last one, stop the engine

	if (this.instances.length == 0) {

		window.clearInterval(this.timerID);

		this.timerID = null;

	}

}



// "engine" - call each function in the list every so often

Accelimation._paintAll = function() {

	var now = new Date().getTime();

	for (var i = 0; i < this.instances.length; i++) {

		this.instances[i]._paint(now);

	}

}





// Bezier functions:

Accelimation._B1 = function(t) { return t*t*t }

Accelimation._B2 = function(t) { return 3*t*t*(1-t) }

Accelimation._B3 = function(t) { return 3*t*(1-t)*(1-t) }

Accelimation._B4 = function(t) { return (1-t)*(1-t)*(1-t) }





//Finds the coordinates of a point at a certain stage through a bezier curve

Accelimation._getBezier = function(percent,startPos,endPos,control1,control2) {

	return endPos * this._B1(percent) + control2 * this._B2(percent) + control1 * this._B3(percent) + startPos * this._B4(percent);

}





//=====================================================================

// static properties

//=====================================================================



Accelimation.instances = [];

Accelimation.targetRes = 10;

Accelimation.timerID = null;





//=====================================================================

// IE win memory cleanup

//=====================================================================



if (window.attachEvent) {

	var cearElementProps = [

		'data',

		'onmouseover',

		'onmouseout',

		'onmousedown',

		'onmouseup',

		'ondblclick',

		'onclick',

		'onselectstart',

		'oncontextmenu'

	];



	window.attachEvent("onunload", function() {

        var el;

        for(var d = document.all.length;d--;){

            el = document.all[d];

            for(var c = cearElementProps.length;c--;){

                el[cearElementProps[c]] = null;

            }

        }

	});

}











/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

	WCH.js - Windowed Controls Hider v3.10

	- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

	(c) Copyright 2003, Aleksandar Vacic, aleck@sezampro.yu, www.aplus.co.yu

	## This work is licensed under the Creative Commons Attribution-ShareAlike License.

	## To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/1.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA

	- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

	Credits: Mike Foster for x functions (cross-browser.com)

	Credits: Tim Connor for short and sweet way of dealing with IE5.0 - dynamic creation of style rule (www.infosauce.com)

	- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

	Based on idea presented by Joe King. Works with IE5.0+/Win

	IE 5.5+: place iFrame below the layer to hide windowed controls

	IE 5.0 : hide/show all elements that have "WCHhider" class

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

var WCH_Constructor = function() {

	//	exit point for anything but IE5.0+/Win

	if ( !(document.all && document.getElementById && !window.opera && navigator.userAgent.toLowerCase().indexOf("mac") == -1) ) {

		this.Apply = function() {};

		this.Discard = function() {};

		return;

	}



	//	private properties

	var _bIE55 = false;

	var _bIE6 = false;

	var _oRule = null;

	var _bSetup = true;

	var _oSelf = this;



	//	public: hides windowed controls

	this.Apply = function(vLayer, vContainer, bResize) {

		if (_bSetup) _Setup();



		if ( _bIE55 && (oIframe = _Hider(vLayer, vContainer, bResize)) ) {

			oIframe.style.visibility = "visible";

		} else if(_oRule != null) {

			_oRule.style.visibility = "hidden";

		}



	};



	//	public: shows windowed controls

	this.Discard = function(vLayer, vContainer) {

		if ( _bIE55 && (oIframe = _Hider(vLayer, vContainer, false)) ) {

			oIframe.style.visibility = "hidden";

			

			

		} else if(_oRule != null) {

			_oRule.style.visibility = "visible";

		}

		

		

	};



	//	private: returns iFrame reference for IE5.5+

	function _Hider(vLayer, vContainer, bResize) {

		var oLayer = _GetObj(vLayer);

		var oContainer = ( (oTmp = _GetObj(vContainer)) ? oTmp : document.getElementsByTagName("body")[0] );

		if (!oLayer || !oContainer) return;

		//	is it there already?

		var oIframe = document.getElementById("WCHhider" + oLayer.id);

		

		//	if not, create it

		if ( !oIframe ) {

			//	IE 6 has this property, IE 5 not. IE 5.5(even SP2) crashes when filter is applied, hence the check

			var sFilter = (_bIE6) ? "filter:progid:DXImageTransform.Microsoft.Alpha(style=0,opacity=0);" : "";

			//	get z-index of the object

			var zIndex = oLayer.style.zIndex;

			if ( zIndex == "" ) zIndex = oLayer.currentStyle.zIndex;

			zIndex = parseInt(zIndex);

			//	if no z-index, do nothing

			if ( isNaN(zIndex) ) return null;

			//	if z-index is below 2, do nothing (no room for Hider)

			if (zIndex < 2) return null;

			//	go one step below for Hider

			zIndex--;

			var sHiderID = "WCHhider" + oLayer.id;

			oContainer.insertAdjacentHTML("afterBegin", '<iframe class="WCHiframe" src="javascript:false;" id="' + sHiderID + '" scroll="no" frameborder="0" style="position:absolute;visibility:hidden;' + sFilter + 'border:0;top:0;left;0;width:0;height:0;background-color:#ccc;z-index:' + zIndex + ';"></iframe>');

			oIframe = document.getElementById(sHiderID);

			//	then do calculation

			_SetPos(oIframe, oLayer);

		} else if (bResize) {

			//	resize the iFrame if asked

			_SetPos(oIframe, oLayer);

		}

		return oIframe;

	};



	//	private: set size and position of the Hider

	function _SetPos(oIframe, oLayer) {

		//	fetch and set size

		oIframe.style.width = oLayer.offsetWidth + "px";

		oIframe.style.height = oLayer.offsetHeight + "px";

		//	move to specified position

		oIframe.style.left = oLayer.offsetLeft + "px";

		oIframe.style.top = oLayer.offsetTop + "px";

	};



	//	private: returns object reference

	function _GetObj(vObj) {

		var oObj = null;

		switch( typeof(vObj) ) {

			case "object":

				oObj = vObj;

				break;

			case "string":

				oObj = document.getElementById(vObj);

				break;

		}

		return oObj;

	};



	//	private: setup properties on first call to Apply

	function _Setup() {

		_bIE55 = (typeof(document.body.contentEditable) != "undefined");

		_bIE6 = (typeof(document.compatMode) != "undefined");



		if (!_bIE55) {

			if (document.styleSheets.length == 0)

				document.createStyleSheet();

			var oSheet = document.styleSheets[0];

			oSheet.addRule(".WCHhider", "visibility:visible");

			_oRule = oSheet.rules(oSheet.rules.length-1);

		}


		_bSetup = false;
	};
};
var WCH = new WCH_Constructor();